Unity - Dependency Injection Types
You can use RegisterType or App.config to achieve the same objectives. static void Main(string[] args) { IUnityContainer container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Containers.Default.Configure(container); //// You can override with container.RegisterType (); CoreService svc = container.Resolve (); svc.ExecuteService(); } Sample Service classes public class CoreService { [Dependency] public IService MyService { get; set; } public void ExecuteService() { MyService.SayHello("Jeremy"); } } public class CustomerService : IService { string IService.SayHello(string Username) { return "Customer Service " + Username; } } Sample App.Config File <?xml version="1.0" encoding="utf-8" ?> <configuration...